AI Insights · Timothy · July 2025
Top 5 3D Anime Games in the Netherlands: Q2 2025 Performance
Explore the performance of the top 3D anime games on a unified platform in the Netherlands during Q2 2025, based on Sensor Tower data.
In the second quarter of 2025, several 3D anime games captured the attention of gamers in the Netherlands. Here’s a look at the performance of the top five games on a unified platform, derived from Sensor Tower data.
Genshin Impact saw a significant increase in weekly revenue, reaching approximately $38.5K in mid-June. Downloads fluctuated slightly, peaking at around 1K in late June, while weekly active users remained stable, closing the quarter at about 12.2K.
Magic Chess: Go Go experienced a decline in weekly downloads, starting at 3.6K at the end of May and dropping to 624 by late June. Revenue followed a similar downward trend, finishing at around $558. Active users decreased steadily throughout the quarter, ending at 2K.
Hero Clash: Playtime Go had a varied performance. Revenue peaked at approximately $2.3K at the end of June, while downloads saw an initial surge in April but dwindled to just 39 by the quarter's end. Active users remained relatively stable, hovering around 1.8K.
Solo Leveling:Arise maintained a consistent user base, with active users peaking at 48.9K in late June. Revenue showed fluctuations, reaching a high of $6.3K in early May, and downloads gradually increased towards the end of the quarter.
Finally, Persona5: The Phantom X made a strong debut late in the quarter. Revenue hit $9.1K in its first full week, while downloads peaked at 5.5K upon release, before settling at 1.4K. Active users started strong at 3.7K, dropping slightly to 2.6K by the end of June.
These insights reflect the dynamic landscape of 3D anime games in the Netherlands and are based on Sensor Tower's comprehensive data. For more detailed analysis and insights, visit Sensor Tower's platform.